Game Assets
Animation assets built specifically for games: combat and spell effects, weather, traps, lighting, and level atmosphere. Pick a variant on each tile to cycle through the set.
Live Spell Duel
Spells channel from the staff and detonate on the shield. Click to fire.
Combat / Spells
Lightning Strike
Jagged branching bolts arc from an edge to your click with a white-hot core, colored glow, and pooled sparks. Click to strike.
Charge Burst
Click and hold to gather energy, then release. Time the release at the peak (the flashing sweet-spot ring) for a max-power burst with shockwaves. Overcharge too long and it goes unstable, scattering a weaker blast.
Arcane Spells
Cast three dungeon spells on a loop: a swirling portal vortex, chain lightning that arcs between nodes, and an expanding rune ward. Click to recast at the pointer.
Combat VFX
A pickable library of dungeon ability hits ported straight from the game: slashes, fireballs, chain lightning, smites, heals, and more. Each casts on a loop at center, click to recast at the pointer, and the palette can re-tint any look.
Piercing Laser Beam
Straight, white-hot energy beams that snap from the edges and center toward moving targets, each with a colored glow halo and a bright spark flare where it lands. Fires on a loop and again wherever you click.
Tentacle Lash
A thick, tapering tentacle whips out from the edge with a wobbling curve and a row of suckers, grabs and pulses, then retracts and dissolves. It hunts drifting prey on its own and lashes toward your click.
Homing Missile Trail
Guided rockets launch from the screen edge and curve toward drifting target motes, trailing a glowing fading streak and a dashed lock-on line, then pop in a small impact burst on arrival. Auto-launches on a loop. Click to set an aim point and missiles home to your pointer and detonate there.
Frost Nova
A freeze blast that throws out tapered ice crystals, two expanding frost rings, and a cold central flash, then glittering frost drifts outward, settles, and snows back down. Auto-pulses at the center. Click to set off a fresh nova at your pointer.
Flame Jet
A continuous jet of fire streams from the lower left and aims at your cursor, cooling from a white-hot core to yellow tips while shedding rising embers and thinning smoke. It sweeps slowly on its own when idle. Click to snap the aim and surge the flame.
Shield Parry
A hex energy shield holds the center while bolts streak in from every edge. Each hit is blocked with a bright directional arc, a ripple across the shield, and sparks that ricochet away. Click to send a bolt from your pointer and trigger a block.
Arrow Volley
A salvo of arrows launches in a fanned spread, arcs across the screen under gravity, and lands with little dust puffs and arrows that stick then fade. Volleys repeat on their own. Click to loose a volley toward your pointer.
Explosions & Impact
Nova Burst
A center-screen supernova: radial glowing dots plus spinning wireframe shards explode outward and fade. Auto-fires; click to detonate at the cursor.
Geometric Bomb
Click to detonate a cluster of spinning wireframe shards that blast outward, tumble under gravity, and fade. Idle auto-detonations keep it alive.
Shockwave Rings
Expanding polar-curve rings (rose, lemniscate, or circle) bloom and rotate from the center with a gradient stroke. Click to spawn a ring anywhere.
Comet Impact
A glowing comet spirals in from a screen edge and detonates on impact with a radial shockwave ring, a ring of converging energy particles, and a central flash. Auto-launches on a ramping cadence; click to call one down.
Chain Detonation
Chained explosions that leap to nearby points, linked by electric arcs, with expanding shock rings and a screen-edge glow. Click to detonate.
Environment & Weather
Traps & Portals
Traps & Portals
Six dungeon hazards play one-shot on a loop and re-fire wherever you click: rising spikes, a fire jet, a poison gas bloom, a teleport swirl, a spiral portal vortex, and a circular iris wipe. Set the variant, pace, scale, and colors.
Poison Cloud
Drifting clusters of overlapping green blobs that orbit and pulse, with little bubble wisps that rise, swell, and pop. It fills the field on its own and spawns a fresh cloud wherever you click.
Lighting
Level Atmosphere
Dungeon Scenes
Fourteen animated level and menu backgrounds ported from the dungeon-crawler scene renderers: forges, cathedrals, forests, crypts, graveyards, portals, and more, each with its own lighting and drifting particles. Pick a scene and set the motion and brightness.
Tier Atmosphere
A breathing radial wash that morphs through seven rank atmospheres, from the cold Rookie blue up to the bright Mythic glow. Pick a tier to settle into its palette or let it slowly cycle through all seven, with the glow center drifting toward your cursor.
Parallax Depth
Three depth layers of glowing motes float upward with a gentle sine sway. Distant motes are small, soft and slow while near ones are large, sharp and fast, and the layers shift by depth as you move the cursor for a real sense of parallax.
Tank Tread Marks
A top-down vehicle rolls a wandering path and lays paired tank-track cleats that slowly fade behind it, kicking up faint dust. Move your pointer to steer the tank and click to gun the throttle for a dust burst.























