Lightning Strike
Jagged branching bolts arc from an edge to your click with a white-hot core, colored glow, and pooled sparks. Click to strike.
Build a self-contained, performant Canvas 2D visual effect in a single React + TypeScript component.
Effect: "Lightning Strike".
Description: Jagged branching bolts arc from an edge to your click with a white-hot core, colored glow, and pooled sparks. Click to strike.
Current settings: branches = 2, jitter = 16, hue = 200, color = Single, second hue = 300, auto-strike on.
Tags: Canvas 2D, click, pooled, lightning.
Requirements:
- Use requestAnimationFrame with a delta-time (dt) step, clamped to avoid jumps on tab switches.
- Render crisply: fully clear the canvas every frame (clearRect). Do NOT fake motion blur by painting a translucent background each frame, because that causes permanent 8-bit "ghost" burn-in. If you want trails, store each particle's recent positions and draw them as an explicit fading tail.
- If many short-lived particles are spawned, use an object pool (pre-allocate, reuse, swap-remove on death) to avoid GC pauses.
- Scale the backing store by devicePixelRatio (cap ~2) and handle resize.
- Pause when the tab is hidden or the canvas is off-screen; respect prefers-reduced-motion.
- Expose the listed settings as adjustable props/controls.