Featured Experiences
Full music-synced shows and games, best viewed at full screen. Live embeds and launch links land here next.
Simon Says
A glowing-dot memory game in the Absorption Cursor aesthetic: watch the sequence flash, then repeat it from memory. It grows by one every round.
Ideas in Motion
A scroll-driven journey. Layered parallax depth, zoom-on-scroll, lateral drift, and staggered text reveals, all tied to where you are on the page.
All Roads Lead To Cursor
The flagship: a ~5,400-line music-synced canvas engine with 25+ effect classes, timed song cues, and a 'CURSOR' text-particle reveal.
Champions Roll Call
16 layered canvas effects driven by an offline audio-analysis pipeline: converging route lanes, energy waves, a finale bloom, and confetti.
Take a Break
Live AnalyserNode showcase: pseudo-3D rotating cube, flowing sine lines, the 'Borg' geometric click, and a finale cube-splitting crescendo.
aVOID Games
Game-grade interactions: absorption cursor, chain-detonation spectacle, canvas lightning/explosions, screen shake, cyberpunk HUD.