Chain Detonation
Chained explosions that leap to nearby points, linked by electric arcs, with expanding shock rings and a screen-edge glow. Click to detonate.
Build a self-contained, performant Canvas 2D visual effect in a single React + TypeScript component.
Effect: "Chain Detonation".
Description: Chained explosions that leap to nearby points, linked by electric arcs, with expanding shock rings and a screen-edge glow. Click to detonate.
Current settings: chain length = 7, blast power = 2, link intensity = 1, color = Single, hue = 280, second hue = 190.
Tags: explosion, chain, electric, particles, canvas, click.
Requirements:
- Use requestAnimationFrame with a delta-time (dt) step, clamped to avoid jumps on tab switches.
- Render crisply: fully clear the canvas every frame (clearRect). Do NOT fake motion blur by painting a translucent background each frame, because that causes permanent 8-bit "ghost" burn-in. If you want trails, store each particle's recent positions and draw them as an explicit fading tail.
- If many short-lived particles are spawned, use an object pool (pre-allocate, reuse, swap-remove on death) to avoid GC pauses.
- Scale the backing store by devicePixelRatio (cap ~2) and handle resize.
- Pause when the tab is hidden or the canvas is off-screen; respect prefers-reduced-motion.
- Expose the listed settings as adjustable props/controls.