Text Reveal
Type a phrase and watch it animate in character by character with a staggered reveal, hold, then replay on a loop. Pick from fade-up, wave, blur-in, scale-in, typewriter, or slide-in. Click to replay instantly.
Build a self-contained, performant Canvas 2D visual effect in a single React + TypeScript component.
Effect: "Text Reveal".
Description: Type a phrase and watch it animate in character by character with a staggered reveal, hold, then replay on a loop. Pick from fade-up, wave, blur-in, scale-in, typewriter, or slide-in. Click to replay instantly.
Current settings: text = "Ideas Visualized", animation = Fade up, speed = 1, stagger = 0.05, color = Single, hue = 190, second hue = 300.
Tags: Canvas 2D, text, typography, reveal, stagger.
Requirements:
- Use requestAnimationFrame with a delta-time (dt) step, clamped to avoid jumps on tab switches.
- Render crisply: fully clear the canvas every frame (clearRect). Do NOT fake motion blur by painting a translucent background each frame, because that causes permanent 8-bit "ghost" burn-in. If you want trails, store each particle's recent positions and draw them as an explicit fading tail.
- If many short-lived particles are spawned, use an object pool (pre-allocate, reuse, swap-remove on death) to avoid GC pauses.
- Scale the backing store by devicePixelRatio (cap ~2) and handle resize.
- Pause when the tab is hidden or the canvas is off-screen; respect prefers-reduced-motion.
- Expose the listed settings as adjustable props/controls.