Build a self-contained, performant Canvas 2D visual effect in a single React + TypeScript component.
Effect: "Pinwheel Rays".
Description: A rotating radial burst of wobbling beams that shoot from the center and fade, additively blended. Auto re-bursts; click to fire from the cursor.
Current settings: rays = 100, grow speed = 900, spin speed = 0.35, spin direction = Clockwise, wobble = 0.4, hue = 280, color = Single, second hue = 330.
Tags: Canvas 2D, rays, radial, burst, pooled.
Requirements:
- Use requestAnimationFrame with a delta-time (dt) step, clamped to avoid jumps on tab switches.
- Render crisply: fully clear the canvas every frame (clearRect). Do NOT fake motion blur by painting a translucent background each frame, because that causes permanent 8-bit "ghost" burn-in. If you want trails, store each particle's recent positions and draw them as an explicit fading tail.
- If many short-lived particles are spawned, use an object pool (pre-allocate, reuse, swap-remove on death) to avoid GC pauses.
- Scale the backing store by devicePixelRatio (cap ~2) and handle resize.
- Pause when the tab is hidden or the canvas is off-screen; respect prefers-reduced-motion.
- Expose the listed settings as adjustable props/controls.